I’m Not Giving Up, You Damn Disembodied Voice!

What happens when you take a robot, a grappling hook, psychedelic 8-bit art, and a totally sarcastic, unhelpful voice as your guide? Well, something like this:

“Give Up, Robot” is one of those bits of trippy fun we find on the internet. It’s also a pretty hard game. You basically control a robot with a grappling hook, and with various obstacles, topped off with an annoying and sarcastic voice as a “guide”, you try to get to point A to point B with smashing into tiny pixels.

So yeah, it’s Portal,  but retro-styled and more colorful. That doesn’t make it less fun though, and if you are somehow to control your frustration at some of the levels (which require really good reflexes), you’ll be rewarded with a good challenge that will give your fingers a good flex.

You can find the game here. Just don’t give up, ok?

Posted in Freegame Frenzy | Leave a comment

Shattered Swords and Badass Bears: My 1st Dark Sun Experience Part 2 of 2

Before anything else, during my last post I forgot to put some Dark Sun related images. I think these really helped me get the feel of the setting. The images are all made by Gerald Brom (you can also check it out here), a very talented artist whose art style really captured the harsh, gritty world of Athas.

Here are some examples:

Cool, huh?

Since it’s a desert world, our characters were having a hard merely traveling from one place to another. The lack of food and water, monsters popping up every now and then, and the distance which we have to walk makes you think twice about leaving the city-state at all. Our characters went to an area called The Ringing Mountains, where, gasp, there’s a forest! And rain! For our characters, who were used to sand and rock, it was pure amazement.

Then halflings tried to eat us. Think LOTR’s Frodo and Sam in tribal gear, carrying poison darts, having a taste for flesh, and can pound people twice their size with one punch. Not so jolly hobbits now, huh?

Not that being in a city-state makes you feel safe though. Each city-state has its own unique flavor of “power-hungry overlord”. Tyr (the default DS city), had its ruler, King Kalak, on the verge on becoming a full-fledged dragon. It involved sacrificing thousands of souls but hey, you’re king. Unfortunately for him, he dies before at the end of The Verdant Passage. Gulg is a “forest city”, built on what is left of the jungles of Athas, ruled a self-styled Mother Nature, Lalali-Puy. Nibenay is what I call a “Pimp City”, for all its templars are women, who are also his wives, and is ruled by… wait for it… Nibenay. Raam, an Egypt-inspired land, is in constant war with itself, factions killing each other for supremacy.

Those are just four out of nine, and it doesn’t get any better from there.

Now, from all the crazy shit Dark Sun has to offer, what moral value can it possibly show to players when there’s a threat at every corner you turn? Well, it’s simple really. It’s about hope, and one’s willingness to live despite unbelievable odds. Think about it, in such a crapsack world such as Athas, one can see that not everyone succumbs to the corruption. There are still rebels who think that the world could still prosper. The world may never be as it was before, but it’s still their world, and as long as there’s grass growing, there’s a chance for change.

So where am I getting at? Why go all preachy about this? Is it just an overreaction to my Dark Sun experience? Possibly, unlike other settings like Forgotten Realms and Eberron, where its just a land of great adventure, playing in Athas gives you a rather more unique way of roleplaying, wherein everyday’s a struggle, and everything’s an adventure. Don’t get me wrong, I enjoy all the campaign settings I’ve played, it’s just that this one really hits the spot for me in terms of flavor, attitude, and sheer hardcore difficulty.

If you’ve read through all this, why not try it out yourselves? Just don’t go near the cactus.

Posted in Rolling the Dice | 2 Comments

Shattered Swords and Badass Bears: My 1st Dark Sun Experience Part 1 of 2

I was playing Dungeons and Dragons with my buddies from the UP Hobbygamers’ Circle one Saturday afternoon. We were using the Dark Sun campaign setting, and although the actual supplement doesn’t come out till August, our DM, BJ, skillfully cooked something up out of our current material. We played the events of “The Verdant Passage” using characters based on the book (expect for one, we were five players and there were only four protagonists). Almost none of us, save the DM, has ever read the book, so still felt like we can do whatever the hell we want at the same time were still able to somewhat follow the events written.

Anyway, we had a lot of fun playing, and it was my first time playing in Dark Sun, and I immediately fell in love in it. The whole post-apocalyptic, “gnomes/orcs/trolls/etc are extinct”, godless setting just fascinated me. Whenever I play D&D, it’s always in some Tolkien ripoff fantasy land, changing the geography to make it “different”. There’s Forgotten Realms, where there are more gods than there are beads on a rosary, and there’s Eberron, where they simply upped the tech level to add trains and airships. To me, these two settings still felt like they were just expansion packs of fantasy gaming.

Let me give you a description. The world is called Athas, and civilization is scattered around an desert area the size of Texas, because it’s the only part that’s livable. There are nine city states, each ruled by a megalomaniac sorcerer-king, who want nothing more than to become a full dragon (oh yeah, almost no dragons here… almost). Each city is guarded by a group of special police called templars who gain their arcane power from said megalomaniac. Brutal, gut-wrenching gladiatoral matches are just part of their daily lives, elves are freakishly tall, dwarves are bald, using magic is illegal unless you are a templar, metal is rare, forcing you to use obsidian or bone which are prone to breakage, halflings will try to eat you, and oh, anything will try kill you. Even a cactus.

As I said I loved the whole “The World Is Dying” scenario, but not because I’m some destructive maniac wanting to blow up the world. Well, maybe. But what I truly appreciated was the very fact that you wake up every morning already makes you awesome.

There was one defining moment where I really felt the awesomeness of Dark Sun. Dring our game, we were attacked by a bear. Being ignorant, I simply thought it’ll just claw around and try to maul us.

It then threw a mind blast. It fuckin’ attacked our minds.

I was stunned for a second before I said what needs to be said, “Holy shit! It can do that?! It’s a bear!”

I’ll leave it at that for now. Next post I’ll go more into the setting, and explain why living there actually teaches an important life lesson.

Posted in Rolling the Dice | 2 Comments

The First of (Hopefully) Many Posts.

So, first post. Hmm…

Well, it’s Towel Day, so…

A little reminder.

Posted in Slice of Life | Leave a comment